Aladdin (1994) by NMS Software NES game. GSM Aladdin v2 1.42 Full Crack Download - Mobile Flash File Download. Hunters Demo, The (PD) - Super Nintendo (SNES) ROM - Free Download. Aladdin (World) Sega Genesis ROM Download - Replayers. The games in this pack are also included in the Capcom Arcade Stadium Packs 1, 2, and 3 bundle. Please take care not to purchase content you already own. The games in this pack can be.
Aladdin (1994) by NMS Software NES game. GSM Aladdin v2 1.42 Full Crack Download - Mobile Flash File Download. Hunters Demo, The (PD) - Super Nintendo (SNES) ROM - Free Download. Aladdin (World) Sega Genesis ROM Download - Replayers.
You know the story...boy meets girl, boy loses girl to evil sorcerer, boy vanquishes sorcerer and gets girl back. No, it's not Prince of Persia, it's Aladdin. This hand-held version of the Disney flick mimics Prince of Persia with some of its moves, but unlike the former, it's definitely for beginners only.
You've Got Three Wishes
As Aladdin, you run, jump, creep, crouch, and fight your way through the game's seven levels. Throughout, Aladdin has to navigate past obstacles and dodge the Sultan's guards. The game play for each level varies, and it's very different from the Genesis version. Some levels are like a steeplechase, with Aladdin leaping over barrels, across rooftops, and over pits. Others are Prince of Persia-style mazes, where Aladdin has to find keys, open doors, and escape from a labyrinth of passages.
Aladdin lives or dies by a simple damage system, and the only special items he can find along the way are food, keys, rocks to throw in the Palace, and Scarabs (continues). The strategy is in figuring out how to use Aladdin's various moves, which require different combinations of button presses. The only hard part about the game is mastering the moves. They're easy to learn, but not to execute, due to the Game Gear's sluggish controls.
Come to the Kasbah
Aladdin's graphics are beautiful. Nicely drawn backgrounds and beautifully animated characters highlight the action. The game also features extensive animated sequences that tell the story of the movie.
Soundwise, recognizable tunes from the flick jazz up the action. Hum along to Whole New World' and other awardwinning songs.
Like the Genesis version, this cart's definitely aimed at younger and beginning gamers. Intermediate or advanced players will sail through the game in an hour or two, though some levels, like the Palace, are pretty complicated. It would have been better to spend less memory on the ani mated sequences and more on putting better game play into the cart.
One Step Ahead of the Bread Line
Although it's a great-looking game with some good moments, Aladdin's not gonna be what you've been wishing for unless you're a beginning gamer. A whole new world it ain't.
- When youreach the Palace, run to the right as fast as possible to avoid being skewered by a guard.
- The French Bread in the cavern is instant death,
- Cruise through the Cave of Wonders in the upper area, because the lava jets spray out of the bottom.
- If you fall into a hole, you lose a life. It's more important for you jump over the holes than to evade the barrels.
- When you reach this Ion cranlspace in the cavern, tap Left twice on the control pad to run, then hit Button 1 to slide.
26 November 1993 (Japan)
27 January 1994 (PAL Region)
Disney's Aladdin is a platform game developed and published by Capcom for the Super Nintendo and designed by Shinji Mikami. It is based on the Disney full-length animated motion picture of the same name.
The SNES game was later included (alongside The Jungle Book, The Lion King and the Virgin Games version of Aladdin) as part of Disney Classic Games Collection: Aladdin, The Lion King, and The Jungle Book, an updated release of Disney Classic Games: Aladdin and The Lion King, which was set for release for the Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Windows on November 9, 2021 before being delayed until November 23. Those who purchased the original Disney Classic Games release are also able to purchase the game and The Jungle Book as downloadable content.
Unlike the Sega Mega Drive version of the game, the player does not equip a scimitar. Instead, the gameplay revolves around jumping on enemies, as well as vaulting off stumps to reach otherwise inaccessible areas, though like the Genesis version, the player can also throw apples to stun opponents.
The storyline more or less closely follows the plot of its namesake, the Disney full-length animated motion picture, with Aladdin going from a street rat to a prince, who first woos, and then has to rescue, the Princess Jasmine. Most levels and stages of the game will be readily recognized by people who have seen the motion picture, but there are a few levels that have nothing to do with the movie—including an Egyptian pyramid and a surreal world where Genie—dressed in a tuxedo—serves as Aladdin's guide (this level represents Genie's song sequence 'Friend Like Me', and has an instrumental version of that song playing in the background).
The game features renditions of the soundtrack from the Disney motion picture, as well as several mini-games dependent on the player catching a golden scarab or collecting all diamonds within a stage. An extra challenge involved finding 70 red diamonds throughout the game. While they weren't necessary for ending the game, the credits screen changes slightly according to how many diamonds were collected. This version sold over 1.75 million units worldwide.
- The reason that the Super Nintendo version of Aladdin was developed by Capcom and not Virgin Interactive was that the film came out at a time when Capcom held the licensing rights to games on Nintendo consoles based on Disney intellectual property. This deal resulted in some classic titles as DuckTales, Darkwing Duck, Who Framed Roger Rabbit (Game Boy version), and Goof Troop. The license expired some time between the cinematic releases of Aladdin and The Lion King, as the videogame adaptation of The Lion King was developed by Virgin Interactive on all platforms including the Super Nintendo, and the Mega Drive version of Aladdin was ported to the NES for a European release on New Year's Eve 1994. The Capcom version was also ported unofficially to the NES by an unknown company in 1995. It was also ported unofficially to the Mega Drive/Genesis.
- A version of the game would also later receive a port for the Game Boy Advance with an extra stage, though all the songs based directly on the original movie were replaced with new music.
Planner:Salary Man, Kamecha, Bu.Bu.Bu, Munta
Programmer: Yamadacchi, M30, Higashi, Ikutahn, Toshi
Object Staff:Waqta, M.N, U-zie, Tsubo.P, Tall Nob, Wandayu
Scroll Staff:Nacchan, Linda, Nonosan, X‑Mitsu, Yasuto Takahashi, Shimoyan, Manashi, Donchan, Chuwpon, Takkeman, Taka‑P
Music:Sato, Yuko, Setsuo
Disney Producer: N.Dudley
Special Thanks: Capcom All Staff and You
- Disney's Aladdin Staff
Producer:Tatsuya Minami, Hironobu Takeshita
Assistant Producer: Minae Matsukawa
Director: Satoshi Yoshioka
Programmer: I.Nitanda, K.Mizoguchi, G.Oda, M.Kumakiri, H.Nonaka, Y.Okai, R.Sugawara, F.Yamauchi
Sound:Seiko Kobuchi, C.Arisaka
Special Thanks:Masatsugu Shinohara
- Buena Vista Games, Japan
Producer: Tomomi Endo
Senior Producer: Emiko Yamamoto
Senior Manager, Marketing: Miki Nishimura
Vice President/General Manager: Shuji Utsumi
- Buena Vista Games
Aladdin Capcom Game Download Full
Senior Producer: Mary Jo LaRoche
Assistant Producer: Shannon Monroe
Character Art Director: John Loter
Localization Manager: Sonoko Ishioka
Localization Manager, EMEA: Catherine Duperron
Special Thanks: Roy E. Disney, Graham Hopper, Dan Winters, Sanjeev Lamba, Luigi Priore, Pat Larkin